I woke up today with a lot of motivation, so I decided to fix and tweak features of the game after I had tested it on my phone. I created public Floats and Gameobjects to be triggered when the player first collides with each power up or collectable.
Update List
Lockets Spawn at random intervals
Bolts no longer destroy lockets
Locket amount is saved
Lockets collected add to points to score
Ui Header length increased
Power Ups spawn at specific levels (Object Pooled)
Power Up introductions added
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