Today I worked on implementing small features that will help improve gameplay. I started off with creating indicators that tell the player more about the game and how to play. On first collision with each power up or feature, a text box will appear that will explain it briefly. I added the Locket Currency into the game as new features rely on the player having a set amount of lockets to be unlocked.
Updated
Integrated Locket Currency
Difficulty settings modified
Block hit displays block hits collisions
Countdown Timer added
Score starts on first block fall
Info Bubbles appear when:
Power Ups
Lockets
Score Multiplier
Block Hit counter
are triggered for the first time
With this update it will be a-lot easier to control the appearance of new power ups and features as well as make it easier to implement the upgrade menu.
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