This week I was working on being able to control the speed of blocks falling down and fixing any previous issues.
I also created and implemented 3 different power ups called:
MiniMe - Player becomes smaller
BigMe - Player becomes bigger
GunMe - Player shoots projectiles
In my previous update I had an issue with my blocks not always re-appearing when it was object pooled. I solved this by setting the block as active on start so when it becomes deactivated because of the power ups.
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