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HeartBreaker Update #2

  • Writer: ashiokai
    ashiokai
  • Mar 4, 2018
  • 1 min read

This week I was working on being able to control the speed of blocks falling down and fixing any previous issues.



I also created and implemented 3 different power ups called:

MiniMe - Player becomes smaller

BigMe - Player becomes bigger

GunMe - Player shoots projectiles


In my previous update I had an issue with my blocks not always re-appearing when it was object pooled. I solved this by setting the block as active on start so when it becomes deactivated because of the power ups.




 
 
 

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