For my final project at university I decided to make a game called, 'Runner Beats'. It's a solo project so all elements related to this game were created by me. Runner beats is a fusion of ‘Guitar Hero’ and ‘Subway Surfers’ where your aim is to guide the main character into collecting ‘sound orbs’ by hitting buttons to the que of the music, creating a sequence of movements and events on the track the character grinds on.


Player gains points by accurately matching timed cues as they appear on screen and completing key commends for special fighting moves.

During the creation of the game I documented my progress so far. 


Here is its progress so far.


Character Turnaround

Character Designs

Runner Beats

Runner Beats

runner Beats

Runner Beats

September 15, 2016

Check out the board model and design. 

September 14, 2016

I have designed a new type of stringboard that I hand painted in substance painter but it will not be the final version for the game. I attempted to re-topolize and try out a simpler design.  Below I have made a quick zbrush turntable animation to show it off a little....

August 17, 2016

I decided its time to re-model my assets for the final release of the game. 

Here is a quick zbrush turn around of the speaker and me trying out some poly painting techniques.

July 10, 2016

Hey guys,

Sorry I haven't been updating recently but thats because I'm working my BUTTOCKS OFF!

Now that I have graduated I'm looking for jobs and trying to work to survive lol. 

But what I got around to doing is creating a quick tutorial on how I created Treble and...

May 14, 2016

I'm back it again with the 'HD images'.


I made a really cool backdrop that i was using as the texture for the squiggly lights but it looks real cool as a backdrop. 



May 11, 2016

Made a few HD images that would look cool in a magazine.




May 9, 2016

The introduction trailer is read to go.


Check it out!!



April 12, 2016

I decided it was time to re-do my building textures and update. I also cleaned up the layout.



April 1, 2016

I have finally made the tunnel endless with no lag in play. The tunnel spawns three different pieces randomly and there is now a  functioning menu screen.



April 1, 2016

beta submission of the game. 



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© 2016 by Patience Ashiokai Ocquaye. 

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